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10
votes
Fixed

Attributes are not working when used with the async test in the Test Runner

Package: Test-Framework

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Jan 24, 2023

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Version/s: 1.1.33, 1.4.2

How to reproduce:1. Open the user’s attached “ReportAsyncTestBugs.zip” project2. In the Test Runner window run the “NUnitAPIsTest.Ti... Read more

0
votes
Fixed

Crash on scripting_array_length when selecting <No Name> object in Memor...

Package: Memory Profiler

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Jan 24, 2023

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Version/s: 1.0.0

Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window &gt; Analysis &gt; Memory profiler3. Import the attached... Read more

0
votes
Fixed

[Linux] [URP] Crash with multiple stack traces when opening a project cr...

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Jan 24, 2023

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Version/s: 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a2

Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more

0
votes
Won't Fix

InvalidFrameStackException is thrown when debugging the Update() method

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Jan 24, 2023

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Version/s: 2021.3.16f1, 2022.1.24f1

Reproduction steps: 1. Open the attached project “ExceptionOnDebug“2. Open the scene “Assets/MainScene”3. Enter the Play Mode4. Open... Read more

1
votes
Fixed

The list is reorderable when using NonReorderableAttribute

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Jan 24, 2023

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Version/s: 2022.2.1f1, 2023.1.0a24

Reproduction steps: 1. Open the attached project “NonReorderableBug”2. Select the ScriptableObject “Assets/ScriptableVariants/Editor... Read more

0
votes
Fixed

[Android] 8x,16x MSAA are displayed as non-supported when device GPUs do...

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Jan 24, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1

How to reproduce:1. Open the user’s attached “MSAABlackScreenTest_Android” project2. Build and Run the “CheckMSAA” Scene on Android3... Read more

0
votes
Fixed

[VFX] Exception in the console when drag&dropping a texture/shader in an...

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Jan 24, 2023

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Version/s: 2023.1, 2023.2.0a1

When dragging a texture from the project manager to an output context in the VFX Graph the texture is correctly referenced, but an e... Read more

1
votes
Fixed

“MonoBehaviour” is not recognized in Script files when “additionalfile” ...

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Jan 24, 2023

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Version/s: 2022.2.4f1, 2023.1.0b1, 2023.2.0a1

Reproduction steps:1. Open the attached project “NoMonoRepro”2. In the Project window select “Assets/Test” script file3. Look at the... Read more

3
votes
Fixed

Nothing is rendered in the built URP project when Deferred rendering is ...

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Jan 24, 2023

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Version/s: 2021.3.16f1, 2022.2.2f1, 2023.1.0a24, 2023.2.0a2

How to reproduce:1. Open the attached “repro-project”2. Build the project3. Open the build and observe Expected result: The objects ... Read more

0
votes
Fixed

Wrong grass shader when creating TerrainData at runtime in a build

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Jan 24, 2023

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Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2022.3.0f1, 2023.1.0a17, 2023.2.0a1, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached project “Test Dynamic Grass.zip“2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build... Read more

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