Search Issue Tracker
Fixed
Fixed in 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a4
Votes
3
Found in
2021.3.16f1
2022.2.2f1
2023.1.0a24
2023.2.0a2
Issue ID
UUM-25112
Regression
Yes
Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled
How to reproduce:
1. Open the attached “repro-project”
2. Build the project
3. Open the build and observe
Expected result: The objects in the build are rendered.
Actual result: No objects are rendered in the build.
Reproducible with: 12.1.8 (2021.3.15f1, 2021.3.16f1), 14.0.4 (2022.2.2f1), 15.0.2 (2023.1.0a24)
Not reproducible on: 12.1.8 (2021.3.14f1)
Could not test with: 10.10.1 (2020.3.43f1) (Does not contain the required settings), 12.0.0 (2021.2.0a10) (Test Framework package errors, not fixable with update)
Reproducible on: macOS 11.6.5 (Intel)
Note: If the “Decal render” feature has been added, the GameObjects appear as solid (flat) black.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
xenius
Feb 02, 2023 06:19
Can confirm I have this issue as well. Checking Accurate G-Buffer Normals in 2021.3.17f1 causes all opaque objects to draw black in Build, while looking normal in Editor. Ridiculous.