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[2D Platformer Microgame] "Create New Library" in "Color" window is disp...
How to reproduce:1. Open and create a project with the "2D Platformer Microgame" template2. Complete "Get Started" and "Editor basic... Read more
[Windows] Editor doesn't remember the maximized position after reopening...
How to reproduce:1. Create a new project2. Maximize the Editor window3. Reopen the project4. Observe the Editor window Expected resu... Read more
[M1] Unity quits unexpectedly when the project is built for the second t...
Reproduction steps:1. Open the attached project “NCHelloWorld2”2. Build the project3. Build and Run the project again and replace th... Read more
[FBX-SDK] Unity Editor not responding and uses up all the memory while i...
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage ex... Read more
Exported package when imported is missing assemblies
How to reproduce:1. Create a new project and import the attached “Assets.zip” to the Assets folder2. Select _TectumDGE/TileMaster fo... Read more
Close button has a low definition in modal windows when using a 4K resol...
How to reproduce:1. Open any Unity project2. Select “Window” → “Package Manager” in the main menu3. Observe the close button in the ... Read more
VisualElement.style.visibility doesn't get set to Visibility.Hidden or S...
How to reproduce:1. Open the user’s attached “UIToolkit.zip“ project2. Build and Run the “SampleScene“ Scene for Android3. Touch the... Read more
Inconsistent "AssetDatabase.GetDependencyHash" value returned for unchan...
Steps to reproduce:1. Open attached “GetAssetDependencyHash” project2. Right-click on “TestScript.losi” ScriptableObject in Assets/L... Read more
IL2CPP build fails when referencing .NET assembly (using System.Threadin...
How to reproduce:1. Open the attached project “uwp_unity_pn.zip”2. Build the project for UWP Expected results: Build is successfulAc... Read more
[Linux] Pop-up Editor windows open on different display than the one the...
How to reproduce:1. Open any project on a multi-monitor setup2. Move the Editor window to the right-most monitor3. Open the "Build S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code