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[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
Shadows appear/disappear depending on the Camera rotation when the Fog M...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' and enter the Play mode3. Hold the right mouse button in G... Read more
[URP]Material emits bright light in Scene View when the HDR setting is t...
How to reproduce:1. Open attached project2. Open Scenes/WaterThing23. Open Scene View4. Double click on Water gameobject in the Hier... Read more
[XR][URP] renderViewportScale doesn't fill whole view after scaling
using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more
[URP][2D] Vertices stays selected when switching between multiple Shadow...
How to reproduce:1. Open attached "case1281920" and scene "SampleScene"2. In the Hierarchy window select "Shadow Caster" game object... Read more
[Terrain][URP] Wave artifacts appear on Terrain when Draw Instanced is e...
Steps to reproduce:1. Force the attached project "TerrainNormal11.zip" to open with -force-gles322. In the Project window under "Ass... Read more
[URP][Android] "error "SAMPLE_TEXTURECUBE_ARRAY_LOD" is not supported on...
Repro steps:1. Open attached project2. Switch build target to Android3. Build and Run the “Bug” on an Android device Actual: The two... Read more
[URP][2D] 2D Light on a rotated sprite is skewed when using Normal Map a...
How to reproduce:1. Open the user's attached project("2D Lights Repro.zip")2. Select "circle sprite" in "Container - Rotated & N... Read more
Shadow Bias values are not converted from Builtin to URP, "Use Pipeline ...
To reproduce:1. Create a new project in Builtin;2. Add Directional, Spot Lights to the scene (also happens with Point Lights in this... Read more
[WebGL][URP] Loaded Scene is empty and warning is spammed in the Console...
How to reproduce:1. Open the attached project's "case_1283816-Project.zip" Scene labeled "LevelTest"2. Enter the Play Mode3. Press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS