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5.4 Switching platform camera issue on Android
When I upgraded to 5.4 switching platform from standalone to android cant see any assets when game is loaded into the device Read more
allowSceneActivation = false boolean is ignored when the Scene is reloaded
How to reproduce:1. Open the user's attached 'VideoPlayback.zip' project2. From the 'Scenes' folder open the '_primaryUI_IntroVideo'... Read more
Wrong script is opened when double-clicking the runtime error in the Con...
How to reproduce:1. Open the project ”IN_31123”2. Open the “-MAIN resizing UI” Scene3. Enter the Play Mode4. Wait until the 4th erro... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more
[iOS] "Button.onClick" logs an action when system gestures (second swip...
How to reproduce:1. Open the “ReproProject“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“ in ... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more
Right Margin input field is too wide when Inspector is maximized in UI B...
Steps to reproduce:1. Create new Unity project2. Open UI Builder3. Maximize UI Builder window4. Drag Visual Element to Hierarchy5. I... Read more
[Editor] Folder names are overlapping inspector border in two column lay...
Folder names are overlapping inspector border in two column layout at 150% or more scale Steps to Repro:1. Create a new Project2. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server