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Editor crashes with mono_aot_get_cached_class_info when entering Play Mo...
How to reproduce:1. Open attached OC project "TD-World2"2. Enter Play Mode------------------------------Observe the crash OR3. Close... Read more
Reparenting RectTransform with worldPositionStays=false still modifies a...
Note: See comment further down in case for repro without Prefabs. How to reproduce:1. Open the attached project ("Canvas Rect Transf... Read more
Dragging a prefab with a combination of multiple public nested [System.S...
Steps to reproduce:1. Download and open the attached project2. Drag the "broken" prefab into the scene Result: crash Reproduced on 2... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce:1. Download and open the attached project2. Build and run for standalone3. Wait until the first logo finishes4. P... Read more
Prefab Instance's Serialized Fields are not saved when changing them via...
How to reproduce:1. Open "Scene" scene in the attached "TestObjectsNotSaved.zip" project2. Open Window > CUSTOM3. Press "Assign r... Read more
Camera Preview has minimum width and does not shrink when Tools popup in...
How to reproduce:1. Create a new project2. In the Hierarchy window, select "Main Camera" (a Camera Preview window in Scene view will... Read more
Project Settings window breaks a custom layout after upgrading to 2019.1...
How to reproduce:1. Create a new 2018.3 Unity project2. Add and dock a Project Settings window3. Save the layout as a custom layout4... Read more
OnApplicationFocus(bool) breaks on Windows 7 when opening start menu and...
Reproduction steps:1. Open the project inside of "Bug 2.zip"2. Build the project and run it3. When the project launches, press the "... Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce:1. Open the attached "SrpTest.zip" project2. In Build settings, make sure that Script Debugging is enabled3. Set ta... Read more
UI gets behind the layout by a few pixels when using EditorGUILayout.Fad...
How to reproduce:1. Open attached "BugFadeGroupScope.zip" project2. Click on the "MyBehaviour" object in the 'SampleScene' Scene3. G... Read more
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