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Inspector in "Debug" mode degrades Editor performance when an object is ...
How to reproduce:1. Open the user’s attached “InspectorBug” project2. Switch the Inspector mode to “Debug”3. Select the “New Materia... Read more
Abnormally long GPU frame time taken by Subsurface Scattering
No description entered in Cloud incident. Read more
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more
Project loading hangs when a Roslyn Analyzer is added to the project
Reproduction steps:1. Unzip the attached folders “Coinmaster_UnityPR_2022notex.zip” and “StyleCop.zip”2. Place “StyleCop” in the Ass... Read more
[Android] AR object disappear at some distance when the AR camera Far cl...
Reproduction steps:1. Open the user’s attached project2. Build and run on an Android device3. Turn on the GPS and data connection on... Read more
Compound Colliders Crash
Look at the comments for more detailed debugging results. This issue comes from a discussion in the Unity forums, [https://forum.uni... Read more
Shaders with #include "UnityCG.glslinc" fail to run when building for WebGL
Reproduction steps:1. Open the attached project2. Build and Run for WebGL Expected result: Build runs successfullyActual result: Bui... Read more
Unity freeze/becomes unresponsive when multiple videos are playing in Pl...
Reproduction steps:1. Open one of the user’s attached projects2. Make sure that Unity has access to the computer's camera3. Press Pl... Read more
[Linux] Frame rate gets capped in Player when two high refresh rate moni...
Reproduction steps:1. Download and open the attached project: "LinuxBug-MultiScreen.zip"2. Make sure you have two high refresh rate ... Read more
SVG's are imported as grey rectangles when running the Editor in Batch mode
How to reproduce:1. Open the user attached project (EmptyProject.zip)2. Make sure that the "SampleScene" is open and the SVG images ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject