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Additional input modal is sometimes displayed at a random location when ...
Steps to reproduce: Open or create any Project Navigate to Window > Package Manager Click on the + button in the top left Choose ... Read more
Crash on tlsf_free when calling "UnloadResources" with the "OnDisable" f...
How to reproduce:1. Open the attached "UnloadCrash" project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode, Le... Read more
Install from git URL & by name panels misplaced in the UI
Steps to reproduce: Open or create any Project Navigate to Window > Package Manager Click on the + button in the top left Choose ... Read more
Reflections are not rendered in Play mode when Play Maximized is selected
How to reproduce:1. Open the “IN-82187_repro“ project2. Open the “scene“3. In the Game view tab select “Play Maximized“4. Enter Play... Read more
Collider list references are missing in Build when Prefab is instantiate...
Reproduction steps:1. Open the attached “TEST_BUILTIN.zip” project2. Open the “Bugtest” Scene3. Build and Run the project4. Observe ... Read more
UnityYAMLMerge cannot open files when using long file paths on Windows
How to reproduce:1. Make sure long file paths are enabled2. Extract SceneFile.zip file to a directory structure that exceeds the def... Read more
[Android] "/memfd:jit-cache" and "/memfd:jit-zygote-cache" heavy runtime...
Steps to reproduce:1. Create a new project2. Switch to Android and build3. Open Memory Profiler4. Capture a snapshot of the device5.... Read more
Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Un...
Reproduction steps:1. Open the attached project "CrashRepro"2. Select “Water Sample Description“ GameObject in the Hierarchy window3... Read more
Crash when entering play mode on a specific project
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode Expected result: Play mode startsActual result: E... Read more
Crash on ves_icall_System_Runtime_InteropServices_Marshal_QueryInterface...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode Expected result: Play mode startsActual result: E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used