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1
votes
Fixed

Audio spamming makes Fmod run out of audio channels

Audio

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Dec 07, 2010

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Version/s: 3.1.0f4

To reproduce.- Open attached project and launch the "Scene_Test"- Hit Play- Observe that the classical music drops out. Read more

1
votes
Fixed

Shift-W doesn't work for WASD control in Terrain

Terrain

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Oct 21, 2010

-

Version/s:

You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more

0
votes
Fixed
0
votes
Fixed

Same key can be set to multiple tools.

IMGUI

-

Sep 16, 2010

-

Version/s: 3.0.0f1

Read more

1
votes
Fixed

Reverb Zones process audio in parallel with audio sources

Audio

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Sep 05, 2010

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Version/s: 3.0.0b7

To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more

0
votes
Fixed

Color picker window moves when assigning diff colors

Shuriken

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Sep 03, 2010

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Version/s: 3.0.0b7

To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more

0
votes
Fixed

GUIUtility.keyboardControl not initialized/reset between runs

IMGUI

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Aug 31, 2010

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Version/s: 3.0.0b6

To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more

0
votes
Fixed

Left command key does not trigger events on Mac

Input

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Aug 20, 2010

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Version/s: 3.0.0b6

1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. whi... Read more

0
votes
Fixed

Windows: Edit -> Select All does not function. Ctrl A does work

IMGUI

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Aug 11, 2010

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Version/s: 3.0.0b5

1 Create new project2 Go to Hierarchy and duplicate camera to have 2 or more3 Select 1 camera in Hierarchy4 In main menu Edit->Se... Read more

0
votes
Fixed

Unity uses absolute paths and not relative paths for storing build direc...

Deployment Management

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Aug 09, 2010

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Version/s: 3.0.0b5

To Reproduce:1) Create a test project2) Build the project in a subfolder of the project.3) Now close that project, quit Unity4) Clon... Read more

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