Search Issue Tracker
"-e" on Bug reports
Bugs submitted using your bug reporting app show up in your issue tracker beginning with the string "-e". Read more
No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps:1. Open AudioSourceError project2. Attach AudioSourceErrorExample script to Main Camera3. Attach Pause audio file... Read more
[Halos] Halo objects don't transition between scenes when using DontDest...
Run Scene 1 in the editor. Press space to skip to scene 2. The object is carried across, but the halo disappears. Stop the program. ... Read more
Surface Shader custom per-vertex data example is missing details
Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html- go to section "Custom data compute... Read more
The SkinnedCloth points get messed up when a SkinnedCloth is added to a ...
Steps to reproduce : - import the project attached- open the "testscene"- select Male > Robe XXXXXXX from the Hierarchy- Add Comp... Read more
[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...
Texture2D.Compress() method compress texture correclty, but writes errors in console:d3d: failed to create 2D texture id=1289 w=1 h=... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS