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"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
"Save" functionality works like"Save As" in Mono Develop
Steps to reproduce : - import the project attached to the case 543485- open the script CardDetails.cs in MD- make a modification and... Read more
The CG shader is being incorrectly compiled for Direct3D 9
Steps to reproduce : - import the project attached on both Windows and OSX- open the Main scene- press play and notice the differenc... Read more
Audio stutters when playing the standalone build
Steps to reproduce : - import the project attached- build the scene for standalone- open the standalone build- on Mac: click on "Win... Read more
Audio clips are counted twice on the detailed memory profiler
Attached project uses a audio clip whose size is 20 MB. The detailed memory profiler shows this memory usage not only at Assets/Audi... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key
Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more
AudioImporterInspector: Compression slider shows wrong max
Reproduced on 4.2.b1 When you select an AudioClip, Unity displays the AudioImporterInspector. In the AudioImporterInspector, the ini... Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599- set the game view to iPad (1024x768)- press play and notice the game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS