Search Issue Tracker

24
votes
Fixed

[Networking] Console is flooding with "host id out of bound id {0} max i...

Networking

-

Apr 05, 2017

-

Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more

0
votes
Won't Fix

Game screen does not render after DeviceLost when using Camera.SetTarget...

Graphics - General

-

Apr 05, 2017

-

Version/s: 5.5.1f1

Reproduction steps:1. Open project attached (RTTest.zip)2. Open the RBTest scene3. Hit play3. Detach game window and try to resize i... Read more

1
votes
Duplicate

WebAssembly throws out error when loading a scene through an Asset Bundle

WebGL

-

Apr 05, 2017

-

Version/s: 5.6.0f3

Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more

2
votes
Fixed

Rendering doesn't execute on multiple cores when Graphics Jobs are enabled

DirectX12

-

Apr 05, 2017

-

Version/s: 5.6.0f2

To reproduce: 1. Open attached project2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D123. Op... Read more

0
votes
By Design

Overlay shader rendered before particle system if order in layer > 0

Shuriken

-

Apr 05, 2017

-

Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open test scene3. Observe that the object with overlay shader ir rendered before the p... Read more

0
votes
Fixed

Windows Standalone build crashes when Vulkan is enabled

Graphics - General

-

Apr 05, 2017

-

Version/s: 5.6.0f3

To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more

0
votes
Not Reproducible

RAM usage remains high after instantiating lots of game objects and then...

Scripting

-

Apr 05, 2017

-

Version/s: 5.6.0f3

After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more

0
votes
Fixed

Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...

IMGUI

-

Apr 05, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open attached project2. Select Cube in the Hierarchy3. Observe Mesh Renderer Component's Lightmap Tiling Offset pro... Read more

0
votes
Won't Fix

If the NavMesh Link Start/End point is changed at runtime the Agent jump...

AI Navigation

-

Apr 05, 2017

-

Version/s: 5.6.0f3

How to reproduce: 1. Open attached project2. Open scene LinkEndsTest.unity3. Play the scene4. In the Game View, click on the plane w... Read more

5
votes
Fixed

[iOS] Awake-Start order is different when loading multiple scenes

Mobile

-

Apr 05, 2017

-

Version/s: 5.6.0f3

Reproduction steps:1. Open the attached "Str" project.2. Build and run it for iOS.- Two scenes are combined, first scene loads a sec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.