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[Input System] UI Input Module lets the player navigate across other can...
How to reproduce: 1. Open the user's attached "Multiplayer input" project 2. Open Assets/Scene/SampleScene 3. Enter Play Mode 4. Mov... Read more
Player Input component Events foldout gets collapsed when reselecting th...
Reproduction steps: 1. Open the “Foldouts“ project 2. Open the “Sample” scene 3. Select the “PlayerInput“ GameObject 4. Expand t... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[Input System] UI Components lags when using Input System UI Input Modul...
How to reproduce: 1. Open the user's attached project "PlayerInput Bug.zip" 2. Enter the Play Mode 3. Click and drag Right or Left S... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps: 1. Open attached project "ThreadSleep.zip" and scene "SampleScene" 2. Enter Play Mode 3. Press keyboard keys rap... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently --this is a followup case from 1286865 -repro: --op... Read more
Multiple Touchscreen devices references/names on Android is not consistent
Some Android devices appear to have more than one Touchscreen available at the start of a scene, and which of them it picks as Touch... Read more
[tvOS] [Input System] [UI] cursor movement is random when using Automati...
Reproduction steps: 1. Open project attached in "TestInputSystem.zip" 2. Build and Deploy to an AppleTV 3. Try navigating the button... Read more
New Input System's Mouse events get stuck on the first clicked UI Toolki...
How to reproduce it: 1. Open the user's attached project "TextFieldSelection.zip" 2. Load "SampleScene" 3. Enter Play mode 4. In the... Read more
Severe performance degradation when using multiple Input Action mappings
How to reproduce: 1. Open the “Input_Action_Amount_Performace“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > A... Read more
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