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[Input System] UI Input Module lets the player navigate across other can...
How to reproduce:1. Open the user's attached "Multiplayer input" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Move yo... Read more
UI/Submit action from the DefaultInputActions asset is not recognised wh...
Reproduction steps:1. Open the "IN-47604.zip" project2. Open "Assets/Scenes/SampleScene"3. Connect a Nintendo Switch Pro controller ... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
Keyboard input is caught when using an Xbox controller while Steam Big P...
How to reproduce:1. Make sure that Steam Big Picture is running in the background2. Open the "InputBugProject" project3. Open the "S... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently--this is a followup case from 1286865 -repro:--open p... Read more
Multiple Touchscreen devices references/names on Android is not consistent
Some Android devices appear to have more than one Touchscreen available at the start of a scene, and which of them it picks as Touch... Read more
[tvOS] [Input System] [UI] cursor movement is random when using Automati...
Reproduction steps:1. Open project attached in "TestInputSystem.zip"2. Build and Deploy to an AppleTV3. Try navigating the buttons w... Read more
Delta value returned by mouse movementsMonitor is different when changin...
Steps to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Screen Resolution to 2560x144... Read more
[Input system] When releasing one touch and pressing a second touch duri...
Steps to reproduce:1. Create a new project2. Install Input System package3. Setup On Screen Controls for an Android device4. Build t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS