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0
votes
Fixed

SplashScreen setting is shared between iOS and Android

Editor - Other

-

Nov 22, 2011

-

Version/s:

SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more

0
votes
Fixed

Application.loadedLevelName doesn't report the correct level

Editor - Other

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Nov 14, 2011

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Version/s: 3.4.0f5

Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more

0
votes
Fixed
1
votes
Fixed

Rotation by incrementing euler angle on x axis is confined to -90 to 90

Deployment Management

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Oct 21, 2011

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Version/s: 3.4.1f5

Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more

0
votes
Fixed

Declaration of a variable with data type 'byte' appear as a Boolean

Serialization

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Oct 04, 2011

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Version/s: 3.4.1f5

- Attached the ByteInEditor script to a GameObject - Select the object and look at the Inspector - The byte type variable shows up w... Read more

0
votes
Fixed

Typing a capital e for a script attached to a terrain selects Terrain to...

Terrain

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Sep 30, 2011

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Version/s: 3.4.1f5

- Create a Terrain - Attach a script with a public string variable to the terrain object - In the Inspector, try typing a capital "E... Read more

0
votes
Fixed

Vertex Coloured shader with Lighting won't work on MBX Lite

Shaders

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Sep 13, 2011

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Version/s: 3.4.0f5

Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more

0
votes
Fixed

if there is there is interactive cloth(like flag) in the

Physics

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Sep 06, 2011

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Version/s: 3.4.0f5

if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more

1
votes
Fixed

InvokeRepeating timing is off when invoking at time=0f

Deployment Management

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Aug 08, 2011

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Version/s: 3.4.0f5

When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more

84
votes
Fixed

Console doesn't have scroll bar for error detail

Editor - Other

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Jul 27, 2011

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Version/s: 3.4.0f5

Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-abl... Read more

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