Search Issue Tracker
Shader GLSLPROGRAM parsing error
To reproduce:1. Create new project2. Import attached shader3. Change line 21 to #ifdef4. Build and run on iOS5. buggy_precompilation... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller2 Put 2 instances of 3rd Person Controller.prefab to the s... Read more
Opening multitasking window while playing video results in closed video,...
To reproduce:1. Open project BugReport-VideoSuspend2. Build and run on iOS3. Hear the background music of the app4. Tap the screen t... Read more
When a button contains a image and text the layout logic does not work p...
Steps to reproduce : - open the project attached- go to Example > Test- check the Image Left and Restrict Height boxex- notice th... Read more
[Transparency][Substance] Substance material transparency is ignored by ...
To reproduce:1. Open attached project2. Open scene substance_bug3. Bake lightmaps4. Notice that the palm using substance materials h... Read more
Warning message in Scene View is cut off
Reproduction steps:- Create a new project.- Minimize the Scene View (see screenshot).- Hit Play.- Press CTRL+S to save the scene.- O... Read more
CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If ... Read more
When the status bar is enabled and the keyboard is opened, the Unity vie...
When the status bar is enabled and the keyboard is opened, the Unity view is resized. This also happens when there is android:window... Read more
In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class