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Particle system on loop that have a sharp Limit Velocity Over Time curve...
Steps to reproduce : - open the project attached- open the scene- select both the particle system and the camera- notice in the came... Read more
Ugly terrain blending of >4 textures with normal maps (black outline)
The bug:Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both f... Read more
GL.Color is black when using GL.LINES on MacOSX
Steps to reproduce : - open the project attached on both Windows and OSX- open the scene- press play and notice the difference betwe... Read more
All projects look very dark on Samsung Galaxy S3 Mini
Any project (including an empty one) with 32-bit display buffer enabled looks very dark when it's run on Samsung Galaxy S3 Mini. Thi... Read more
Build Settings. You can input negative screen width/height in Player set...
Tried only with Web Player.Nothing bad actualy happend. Steps:1. Go to File -> Build Settings2. Select Web Player in list of plat... Read more
When using Space bar to expand a drop down - Windows sounds is triggered.
When using Space bar to expand a drop down list in the importer - on Windows - one of the Windows sounds is triggered. Read more
When importing a .ma file with a single animation clip - the existing c...
When importing a .ma file with a single animation clip, the "clipAnimation" array is (incorrectly empty), and therefore existing cli... Read more
[Collision] [Graphics] Particle System visualization for solid gives a "...
Steps to reproduce : - open ShurikenWorldCollisionTestScene- select "Particle System" game object- start Particle Effect if not alre... Read more
[Lightmaps] Black geometry in demo projects when clearing lightmaps
- Load the Shadowgun demo scene- Clear lightmaps- Run demo or move around inside the building - observe black geometry Other notes: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask