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0
votes
Fixed

Shaders with fullforwardshadows render on top of others in deferred (reg...

Graphics - General

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Aug 03, 2013

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Version/s: 4.2.0f4

Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more

1
votes
Fixed

Custom shaders wont be exported to the asset bundle correctly when usin...

Shaders

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Aug 02, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- go to Build > AssetBundles- open the scene ShowAssetBundle and notice the glo... Read more

0
votes
Fixed

Asset bundles fail to build for BB10

Blackberry

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Aug 01, 2013

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Version/s: 4.3.0a3

Asset bundles fail to build. Read more

0
votes
Fixed

The terrain texture is not visible in the built project

Assets Management

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Aug 01, 2013

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Version/s: 4.2.0f4

Steps to reproduce:1. Open the project provided by the user2. Open the "FromHelicopter.unity" scene3. Play the scene in the editor a... Read more

0
votes
Fixed

-e GameCenter.mm uses a non-thread safe static var

iOS

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Aug 01, 2013

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Version/s: 4.2.0f4

GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no ... Read more

0
votes
Fixed

WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...

Graphics - General

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Aug 01, 2013

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Version/s: 4.2.0f4

WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which is... Read more

0
votes
Fixed

Memory leak errors in the console when searching in the Hierarchy

Scene/Game View

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Aug 01, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- open the scene- search for "light" in the Hierarchy- select a light and notice t... Read more

0
votes
Fixed

Occlusion Culling appears to be slower than not culling

Camera

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Aug 01, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more

0
votes
Fixed

[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices

WP8

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Aug 01, 2013

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Version/s: 4.3.0a3

Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more

0
votes
Fixed

Occlusion culling incorrectly culls geometry when camera is out of gener...

Graphics - General

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Aug 01, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more

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