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Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
Custom shaders wont be exported to the asset bundle correctly when usin...
Steps to reproduce : - import the project attached- go to Build > AssetBundles- open the scene ShowAssetBundle and notice the glo... Read more
Asset bundles fail to build for BB10
Asset bundles fail to build. Read more
The terrain texture is not visible in the built project
Steps to reproduce:1. Open the project provided by the user2. Open the "FromHelicopter.unity" scene3. Play the scene in the editor a... Read more
-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no ... Read more
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which is... Read more
Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached- open the scene- search for "light" in the Hierarchy- select a light and notice t... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked