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Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when loadin...
Reproduction steps: 1. Open the attached project “FreezeRepro“ Expected result: Project opens Actual result: Editor gets stuck ... Read more
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps: 1. Open the “Rift Wars“ project 2. Open the Package Manager and observe that the “Remote Config” package is in... Read more
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug” 2. Observe "Assets/CustomScriptable" ScriptableObject in the Project ... Read more
"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...
Reproduction steps: # Open the user’s attached project “MemLeak_Project“ # Open “Assets/Scenes/SampleScene.unity“ Scene # Enter the... Read more
InputField(TMP) throws an Exception when typing Korean while drag-select...
Reproduction steps: # Open the attached project “InputField.zip” # Enter Play Mode # Select random Korean characters in the inp... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“ 2. Press “Testing>Test Leak Detection” 3. Observe the Console ... Read more
GC Alloc spikes when a collision between 2 GameObjects happens
Reproduction steps: 1. Open the attached “BugProject.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the P... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce: 1. Open the attached project “scriptable.zip” 2. Select “Data.asset” and “Data 1.asset” in the Project window ... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: # Open the attached project “SpriteMetaDiffOnPreprocess” # In the project window go to Assets > Atlas > PetIcon... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: # Open the attached project "DebugLODGroup2020.zip" # Open Assets/Scenes/SampleScene.unity # Select "Prefab_O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow