Search Issue Tracker

0
votes
By Design

"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...

-

Jan 19, 2023

-

Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24

Reproduction steps: Open the user’s attached project “MemLeak_Project“ Open “Assets/Scenes/SampleScene.unity“ Scene Enter the Play m... Read more

5
votes
Won't Fix

InputField(TMP) throws an Exception when typing Korean while drag-select...

-

Jan 19, 2023

-

Version/s: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23

Reproduction steps: Open the attached project “InputField.zip” Enter Play Mode Select random Korean characters in the input field by... Read more

0
votes
Duplicate

Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...

-

Jan 20, 2023

-

Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a15

Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more

2
votes
By Design

GC Alloc spikes when a collision between 2 GameObjects happens

-

Jan 21, 2023

-

Version/s: 2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.3f1, 2023.1.0a26

Reproduction steps: 1. Open the attached “BugProject.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Prof... Read more

0
votes
Fixed

Mono Behaviours are shown in the Inspector window when selecting multipl...

-

Jan 23, 2023

-

Version/s: 2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.4f1, 2023.1.0b1

How to reproduce:1. Open the attached project “scriptable.zip”2. Select “Data.asset” and “Data 1.asset” in the Project window Expect... Read more

0
votes
Fixed

Sprite Meta File Is Different When Checking Read/Write Property

-

Jan 24, 2023

-

Version/s: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23

Reproduction steps: Open the attached project “SpriteMetaDiffOnPreprocess” In the project window go to Assets > Atlas > PetIco... Read more

0
votes
Won't Fix

[LOD] Prefab Instance overrides not showing a blue line indicator near L...

-

Jan 24, 2023

-

Version/s: 2020.3.44f1, 2021.3.17f1, 2022.1.24f1, 2022.2.4f1, 2023.1.0b1

How to reproduce: Open the attached project "DebugLODGroup2020.zip" Open Assets/Scenes/SampleScene.unity Select "Prefab_Overrided" i... Read more

0
votes
Won't Fix

InvalidFrameStackException is thrown when debugging the Update() method

-

Jan 24, 2023

-

Version/s: 2021.3.16f1, 2022.1.24f1

Reproduction steps: 1. Open the attached project “ExceptionOnDebug“2. Open the scene “Assets/MainScene”3. Enter the Play Mode4. Open... Read more

0
votes
Fixed

Wrong grass shader when creating TerrainData at runtime in a build

-

Jan 24, 2023

-

Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2022.3.0f1, 2023.1.0a17, 2023.2.0a1, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached project “Test Dynamic Grass.zip“2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build... Read more

0
votes
Fixed

[WebGL] InvalidStateError: Failed to execute 'resume' on 'AudioContext':...

-

Oct 25, 2022

-

Version/s: 2020.3.41f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15

AudioContext.resume() error is not missing catch.See:https://forum.unity.com/threads/invalidstateerror-failed-to-execute-resume-on-a... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.