Search Issue Tracker
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps: 1. Open the “Rift Wars“ project 2. Open the Package Manager and observe that the “Remote Config” package is in... Read more
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug” 2. Observe "Assets/CustomScriptable" ScriptableObject in the Project ... Read more
"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...
Reproduction steps: # Open the user’s attached project “MemLeak_Project“ # Open “Assets/Scenes/SampleScene.unity“ Scene # Enter the... Read more
InputField(TMP) throws an Exception when typing Korean while drag-select...
Reproduction steps: # Open the attached project “InputField.zip” # Enter Play Mode # Select random Korean characters in the inp... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“ 2. Press “Testing>Test Leak Detection” 3. Observe the Console ... Read more
GC Alloc spikes when a collision between 2 GameObjects happens
Reproduction steps: 1. Open the attached “BugProject.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the P... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce: 1. Open the attached project “scriptable.zip” 2. Select “Data.asset” and “Data 1.asset” in the Project window ... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: # Open the attached project “SpriteMetaDiffOnPreprocess” # In the project window go to Assets > Atlas > PetIcon... Read more
[LOD] Prefab Instance overrides not showing a blue line indicator near L...
How to reproduce: # Open the attached project "DebugLODGroup2020.zip" # Open Assets/Scenes/SampleScene.unity # Select "Prefab_O... Read more
InvalidFrameStackException is thrown when debugging the Update() method
Reproduction steps: 1. Open the attached project “ExceptionOnDebug“ 2. Open the scene “Assets/MainScene” 3. Enter the Play Mode 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running