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WebGL Player cannot connect to localhost
How to reproduce: 1. Open the "WebGL_Connection_Bug" project 2. Open the “SampleScene” 3. Make sure to switch Build to “WebGL” (Edit... Read more
ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixeli... Read more
The <mark> tag is rendered above the text
While we are tackling this, we might want to look at adding the ability to choose the “rendering order” for other tags such as <u> a... Read more
Editor UI becomes black when trying to exit Prefab Mode and saving fails...
How to reproduce: 1. Download and extract the "1315831 repro" project into a Perforce Workspace 2. In P4V Add and Submit the Asset... Read more
Cloud Diagnostics GUI is broken when using a custom scaling value of 175...
Reproduction steps: 1. Open a new or an existing project 2. Go to Window > General > Services 3. In the new window, go to Cloud D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding
- No minimum size on Rendering Debugger window