Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.0a21
Issue ID
UUM-32875
Regression
Yes
WebGL Player cannot connect to localhost
How to reproduce:
1. Open the "WebGL_Connection_Bug" project
2. Open the “SampleScene”
3. Make sure to switch Build to “WebGL” (Edit > Build Settings)
4. Build And Run, and observe the Player
Expected result: the Player connects and the scene begins
Actual result: the Player cannot connect
Reproduced with: 2021.2.0a18-2021.2.0a21
Not reproduced with: 2020.3.47f1, 2021.2.0a17, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a10
Fixed in: 2021.2.0b1
Reproduced on: Windows 11
Note: In reproducible versions, when closing the Unity Editor, it will not close and get stuck on “Application.Shutdown.CleanupMono”, unless forced to close, i.e. on Windows 11 through the task manager
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
Our information indicates that this is fixed in a later 2021 build. Please update to the latest 2021.3 LTS build for the fix.