Search Issue Tracker

15
votes
Fixed

Audio.PlayScheduled produces artifacts on cpu spikes

Audio

-

Dec 03, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Import package the "repro"2. Open "scene"3. Enter play mode4. Press space. it should call "audio.PlayScheduled" and ... Read more

1
votes
Fixed

Contextual menu for a shader is shown in the particle system curves

Shuriken

-

Dec 03, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - create a new project- create a particle system- enable "Size over Lifetime" and select the Size Curve- resize... Read more

0
votes
Fixed

"Error occurred in occluder data computation" thrown when trying to bake...

Camera

-

Dec 03, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more

0
votes
Fixed

Typo in License Management window

License

-

Dec 03, 2013

-

Version/s: 4.3.0f4

In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more

6
votes
Fixed

SkinnedMeshRenderer starts flickering after resuming an app

iOS

-

Dec 03, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more

0
votes
Fixed

Screen.dpi always reports zero on Windows Phone 8

WP8

-

Dec 03, 2013

-

Version/s: 4.3.1f1

Steps to reproduce:1. Created a project which reports Screen.dpi2. Deploy it to Windows Phone 83. Reported dpi is zero. Tested with ... Read more

0
votes
Fixed

Screen.GetResolution is either a duplicate of Screen.resolutions or not ...

Scripting

-

Dec 03, 2013

-

Version/s: 4.5.0a1

Steps to reproduce:1. Create a project which prints out Screen.GetResolution and Screen.resolutions2. Build it as standalone3. See t... Read more

0
votes
Fixed

When you slice up a sprite sheet, the resulting sprites are not in alpha...

2D

-

Dec 03, 2013

-

Version/s: 4.3.0f4

When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce:1. Open any project containing a... Read more

0
votes
Fixed

Importing Assets references "Legacy animation system" in RED and YELLOW ...

Docs - Manual

-

Dec 02, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.