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Using "Step into" to go through update function makes Unity unresponsive
To reproduce:1. Open attached project2. Attach debugger to Unity3. Set breakpoint on line 16 in NBS.cs (i++)4. Use "Step into" to st... Read more
NullReferenceException error when clicking on the "+" button
To reproduce:- Create a new project- Create a C#, Boo and Java Script- Rename all scripts to "1"- Go to Execution order and click th... Read more
Shadowgun animations are all broken and enemy avatars not shown
-e: Shadowgun animations are all broken and enemy avatars not seen on the map -repro:--set channel to Test (4.5.0a2)--start https://... Read more
Unity shader compiler process shouldn't be shown in debugging list
To reproduce:1. Create new project2. Create shader and script3. Open script in MD4. Open processes available to attach list5. Notice... Read more
Scene view search string becomes empty if GO is selected
To reproduce:1. Create new project2. Type in something in scene view search field3. Select Main camera GO4. Notice that search strin... Read more
Double click on GO in scene view doesn't work as frame selected anymore
To reproduce:1. Create new project2. Double click Main Camera3. Notice that GO is selected, but not framed Edit > Frame selected ... Read more
Very low framerate on devices with PowerVR SGX540 GPU
When the application is run on the device with the PowerVR SGX540 GPU it has a very low framerate and the "PVRSRVAllocDeviceMem: Err... Read more
Leaving Debug mode in Monodevelop does not revert the layout back to wha...
To reproduce:1. Enter debug mode in monodevelop2. Leave debug mode in monodevelop Expected result: Monodevelop's layout returns to w... Read more
Lens Flare documentation is not updated
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Components/class-LensFlare.html- notice that Ignore Layer... Read more
Error message: Serial can´t be blank needs rewrite
Reason: Serial can´t be blank, should be a better description like serial is unknown.. REPRO:Prerequisites: An .ulf file with a unkn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open