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Audio Mixer asset icon gives association to an Audio Clip
Audio Mixer asset icon gives me associations to an Audio Clip. Maybe it would make more sense if the icon, somehow was a representat... Read more
uGUI Slider does not disappear when the slider value is 0
To reproduce:1. Create a new project2. Create a slider3. Enter play mode4. Slide the slider so it's value is 0. A bit of the slider ... Read more
Blank option on Parent Group drop down
As a user I find it a bit weird that there is a blank option in the drop down - maybe it should be named “None” or "Select Group" or... Read more
User can not delete Views and Snapshots
As a user I was expecting to be able to delete by right-clicking on the individual Views and Snapshots. Afterwards I found out that ... Read more
"Eye Icon" is very detailed and has a different style
"Eye Icon" is very detailed and as a user it is hard to grasp the full details from a distance. As a user I also interpret the eye i... Read more
Animation manual is missing next/back buttons on some pages
To reproduce:1. Open the manual at Documentation/html/en/Manual/AnimationSection.html2. The firs issue - at the bottom of the page i... Read more
Drop down icon is misleading
Drop down icon is ‘misleading’. When I select the Audio Mixer asset in Project Browser (without any other channels apart from the Ma... Read more
alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more
Animation looping incorrectly
Steps to reproduce : - import the project attached- open the "InfectionUI" scene and press play- click "Options"- select "Options Me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS