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Sprite.Create causes Unity to crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash --------------------------------... Read more
Unity crashes if a script containing a custom inspector class is deleted
If a file containing a custom inspector class is deleted from the file system while an object in the editor is currently drawing the... Read more
Linear Lighting does not work in WSA targets (x86).
Tested on a Microsoft Surface and was able to reproduce the Black screen. I was also using Unity version 4.3.4 so it is still happen... Read more
Dragging spritesheet to Scene on Hierrachy should generate sprite animation
Currently in order to generate a sprite animation someone has to select all sprites in a spritesheet and drag them to the Scene View... Read more
Sprite grid slicing needs custom pivot setting
It makes sense to have a Custom option when choosing the Pivot Settings on grid sliced sprites and we should add one (changing the p... Read more
Sprite grid slicing needs rows and columns option
Currently sprite Grid Slicing has only two fields (X and Y) for defining the size of the resulting sprites. That is not always the b... Read more
Drag and drop AudioSource directly on the AudioGroup
Maybe this is not the intentional nor desirable workflow, but for a moment I thought that it would be possible to drag and drop one ... Read more
Audio Mixer asset icon gives association to an Audio Clip
Audio Mixer asset icon gives me associations to an Audio Clip. Maybe it would make more sense if the icon, somehow was a representat... Read more
uGUI Slider does not disappear when the slider value is 0
To reproduce:1. Create a new project2. Create a slider3. Enter play mode4. Slide the slider so it's value is 0. A bit of the slider ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS