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[Lightning] Shadow Casters doesn’t get updated by changing ShadowMask Pr...
Shadow Casters doesn’t drop when ShadowMask Property is changed from “Distance ShadowMask” to “ShadowMask” on Mac OSX Prerequisites:... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro:1. Create/Select audio mixer > audio... Read more
Random crash that occurred when activating an object during play mode
Very rare crash- this is the first and only time I have seen it. Hopefully the callstack will give some info as a reliable repro wil... Read more
Text letters are drawn on each other when using bold style a specific 'k...
To reproduce:1. Open project2. Open 'BugScene' Expected: 'Right bold' and 'Wrong bold' texts should look similarActual: 'Wrong bold'... Read more
[Animation] Inserting a key to a curve that has a single key when editin...
1) Add a particle system.2) Select a MinMaxCurveProperty such as Gravity and change its mode to `Random between 2 curves`3) Select o... Read more
[Deployment Management] Changing Gamma color space to linear throws "Ass...
Changing Gamma color space to linear throws "Assertion Failed" Exception Steps To Reproduce:- Go to Edit->Project Setting->Pla... Read more
Editor crashes on WalkTypeTree after removing any component while in Ani...
Steps to reproduce:1. Open attached “CrashRepro.zip” Unity project2. Open “Test” scene3. Select “GameObject” object in Hierarchy4. O... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
[VideoPlayer][h264] Several frames at the start of the video are cut off...
Reproduction steps:1. Open the attached project.2. Play the 'ReproScene' scene.3. Click 'h264 Short' button. Actual behavior:You wil... Read more
Cursor not locked within game window bounds when using CursorLockMode.Co...
How to reproduce:1. Open "ConfinedMouseRepro" project2. Build for standalone (make sure that "Default" scene is included)3. Run buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS