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Position and rotation of a GameObject with Rigidbody reset when it is en...
How to reproduce:1. Open the attached “IN-111065” project2. Open the “SampleScene”3. In the Game View, enable Stats4. Enter Play mod... Read more
[Hierarchy V2] Marking objects as static in the Hierarchy window does no...
Steps to reproduce: Open the attached project Open the Test Scene Select the "GameObject (1)" GO in the Hierarchy (Nested under "Gam... Read more
Network Simulator 'Disconnected' state does not persist on Reconnect att...
Reproduction steps:1. Open the attached “IN-106120” project2. Open the “Scenes/Startup” Scene3. Use “Client” Play Mode Scenario and ... Read more
Faces being extruded render invisible when extruding using Shift-drag
How to reproduce:1. Open the attached “IN-111533” project2. Open the “SampleScene”3. In the Hierarchy, click on the “Cube” GameObjec... Read more
Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
Steps to reproduce: ( We don't have reproduction steps, these are crashes in the wild) I will attach a log file with extra logging f... Read more
Realtime and mixed lights fail to render when using Deferred/Deferred+ w...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Lighting window (Window > Rendering > Lighting)3. Make s... Read more
Textures cannot be assigned in the Texture Maker Sample
Steps to reproduce: Install the texture maker sample from the package manager Create a new texture maker graph Create a "CreateTextu... Read more
Unexpected warning when creating a graph
Steps to reproduce: Create any graph using the public package Actual results: A warning is thrown Expected results: No warnings are ... Read more
[macOS] Setting IL2CPP Stacktrace Information to "Method Name, File Name...
How to reproduce:1. Open the “macOSBuildFails.zip“ project2. Open the “SampleScene“3. Navigate to the “File > Build Profiles“4. E... Read more
Virtual Offset baking broken on AMD
How to reproduce:1. Open the attached “IN-110677.zip” project2. Switch to the Android Build Profile (File > Build Profiles > P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject