Search Issue Tracker
Fixed
Fixed in 6000.0.72f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Votes
5
Found in
6000.0.65f1
6000.2.0f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114563
Regression
Yes
Virtual Offset baking broken on AMD
How to reproduce:
1. Open the attached “IN-110677.zip” project
2. Switch to the Android Build Profile (File > Build Profiles > Platforms)
3. Ensure the Display Probes option is enabled in the Rendering Debugger window (Rendering Debugger > Probe Volumes > Probe Visualization)
4. Open the Lighting window
5. Create a new Lighting Settings Asset
6. Click the “Generate Lighting” button
7. Observe the console
Expected result: Console window remains clear throughout the baking process
Actual result: 10-300 "Look rotation viewing vector is zero" messages appear after baking is complete
Reproducible in: 6000.2.0f1, 6000.3.0a5
Not reproducible in: 6000.0.55f1
Reproducible on: Windows 11 (Radeon 780M, Radeon RX 6800XT)
Not reproducible on: Windows 11 (RTX 3050 Ti Laptop, RTX 3080 Ti Laptop)
Notes:
- Reproduction is not very consistent
- Reproduces with both CPU and GPU Lightmappers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.0.72f1):
Fixed in 6000.0.72f1