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OpenGL ES3 performance is worse than OpenGL ES2
To reproduce:1. Build Angry bots to iOS with OpenGL ES22. Build Angry bots to iOS with OpenGL ES33. Run and compare performance Espe... Read more
OnTriggerExit2D is not functioning with overlayed sprites
OnTriggerExit2D is not functioning with overlayed sprites.To reproduce:1) Load the project and open the CoreLoop.unity scene.2) Run ... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
AudioSource.GetOutputData() returns data from other audio source
To reproduce:1) Open the attached project2) Load 'Scene' scene3) Run the project and you will notice that all GetOutputData() return... Read more
Switching of programming language in scripting reference does not work
Switching of programming language for Editor class examples in scripting reference does not work. To reproduce:1. Open scripting ref... Read more
Inconsistent behavior between 2D and 3D collisions in parent directory
Collisions work differently with 2D and 3D colliders. 2D collider does not react when collision script is attached to parent gameObj... Read more
The additive layer doesn't behave properly
Steps to reproduce : - import the package attached- open the scene and press play- in the Animator window turn on the StandUp boolea... Read more
no hits being registered for player in uberstrike
-e: no hits being registered for player in uberstrike -repro:--set channel to 4.5.0a2--start https://apps.facebook.com/uberstrike/--... Read more
Rotating video doesn't update video aspect ratio and position
To reproduce:1. Open attached project2. Build and run on BB3. Select video4. Play in any mode5. Rotate to other orientation6. Notice... Read more
Curve editor x axis slider acts weird when zoomed in
To reproduce:1. Open attached project2. Open scene curve-ranges-bug3. Select the camera in the scene and open the curve editor windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes