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Generated AOT code is wrong when building for iOS on Windows
To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce:1. Create a new project2. Import attached leaves.unitypackage3. Add leaves prefab into the scene4. Move aroundExpected ... Read more
WWW.progress returns only "0" or "1" values
Using method WWW.progress on Win Store Apps, value is always returned 0 or 1. While downloading, value should vary between 0 and 1; Read more
Crash when setting the mass to 0
Steps to reproduce : - import the project attached- open the scene test and press play- click a few times at the right of the cylind... Read more
GetActiveTcpConnections() causes crash
To reproduce:1. Open "test projekt"2. Attach the "connectioninfo" script to the Main Camera3. Enter play mode4. Press the "Do it" bu... Read more
Exceptions thrown in EditorWindow.OnGUI() method prevent EditorWindow fr...
Steps to reproduce:1. Create a project which has a custom EditorWindow2. Custom Editor Window should have a way to throw an exceptio... Read more
OnCollisionEnter(Collision collision) gives weird results for collision....
To reproduce:1. Open attached project2. Open "scene1". It contains a sphere that collides with 3 cubes that belong to a parent with ... Read more
Dragging animation onto a scene object causes crash
To reproduce:1. Open attached project2. Drag the "New Animation" onto the camera in scene - unity crashes Does not crash if you manu... Read more
non square texture fails to be made into a sprite
non-square texture fails to be made into a sprite. To reproduce:1. Open project. There's two assets. Head and Square Head Expected r... Read more
Docs: no mention of ALT key for channel switching
-e: see title -repro:--go to http://docs.unity3d.com/Documentation/Manual/Debugger.html--go to http://docs.unity3d.com/Documentation... Read more
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