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Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Cursor.SetCursor does not hide system cursor
Setting soft cursor via Cursor.SetCursor() will make soft cursor visible, but the native system cursor will remain visible too. Work... Read more
"PostProcessBuildAttribute" link is broken
In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached- open the test scene- press play and notice the red light is used- open the proje... Read more
creating prefab from interactive cloth in the scene crashes the editor
1) I created an object with interactive cloth and a cloth renderer.I setup the cloth colliders and see it behave like cloth when I p... Read more
[MultiMonitor] Display.displays always shows only one display
To reproduce:Make sure you have two or more displays.1. Open attached project2. Open scene test3. Enter play mode4. Notice how Displ... Read more
Double border for top and right sides of rect transform with sprite rend...
To reproduce:1. Create new rect transform with sprite renderer2. Set borders3. Notice that right and top borders are duplicated (scr... Read more
Unity crashes upon removing rect transform with sprite renderer
To reproduce:1. Create new rect transform with sprite2. Remove rect transform component3. Notice that sprite is still displayed as w... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce:1. Set texture to single sprite mode2. Open sprite editor3. Sprite is not selected Read more
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