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SpriteRenderer does not correctly load sprite packed in bundle created i...
SpriteRenderer does not correctly load sprite packed in bundle created in another project Link to original forums post:https://forum... Read more
Crash on GC_is_marked after repeated sound playing
How to reproduce:1. Open the attached project2. Open the "Main" scene3. Press Play4. Keep pressing "Play x x" UI buttons until Unity... Read more
Animation gets distorted when linking a ScriptPlayable to an AnimationMi...
To reproduce:1. Open user's attached project2. Play the "DemoScene"3. Observe the left animation Expected result: Both animations pl... Read more
Application.PersistentDatapath resolve differently in editor and player
How to reproduce:1. Open Unity2. Load tester-submitted project(PersistentDataPathTest.zip)3. Open 'Test.unity' scene4. Play the scen... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
Start Delay of Particle System is not applied when object is in Timeline
Reproduction steps:1. Open the attached project "987068.zip";2. Open the Test scene;3. Click the Pause Button;4. Click the Play Butt... Read more
Editor crash caused by mesh filter corruption in asset bundle
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.3.0b1, 2017.3.0p2 Read more
[IL2CPP] Can not access Platform settings for Standalone conf when inspe...
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal