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GameObject texture flickers when clicked or when cursor being moved arou...
How to reproduce: 1. Open the attached project “IN_16219” 2. Open “Bug report” Scene 3. In the Editor press on the “Plane” GameObjec... Read more
Custom decal is not built when using the "-nographics" command line
How to reproduce: 1. Delete the Library folder of the attached user project “URPDecalsWindows.zip“ 2. Build the project in batch m... Read more
UI Toolkit Width and Height behave inconsistently with margins when they...
Reproduction steps: 1. Open the attached project 2. Open “NewUXMLTemplate.uxml” file located in the Assets folder 3. Select “Visu... Read more
The Timeline doesn't play when it was played and stopped by the differen...
How to reproduce: 1. Open the user-attached project “Timeline Test” 2. Open the “BugReportScene” scene 3. Enter the Play Mode 4. Obs... Read more
[DX12] DX12 shaders using register keyword triggers console error "d3d12...
Reproduction steps 1. Open the attached user's project "ConstantBufferError.zip" 2. Open "SampleScene.unity" Scene 2. Make sure D... Read more
Crash on __pthread_kill when dragging Sprites into the Scene view
Reproduction steps: 1. Open the attached project “SpriteCrash” 2. In the Project window open the “Assets/Sprites” folder 3. Selec... Read more
NullReferenceException when selecting a transition from Any State in the...
How to reproduce: # Open the attached project "AnimStateIssue.zip" # Open Assets/Scenes/SampleScene.unity # Select "char_1" in ... Read more
The callbacks for "AttachToPanelEvent" and "DetachFromPanelEvent" are un...
How to reproduce: 1. Open the attached user project 2. Open Scene “SampleScene” (Assets/Scenes) 3. Enter PlayMode 4. Press the “... Read more
[M1][Silicon]Player window freezes when resizing rapidly
Reproduction steps: 1. Open the attached project “ReproFreeze” 2. File > Build and Run 3. Resize Player window rapidly Expect... Read more
Custom Pass makes Scene view flicker when viewing an Instanced Terrain
How to reproduce: 1. Open the attached user project 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Observe the “Terrain“ GameObje... Read more
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