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[Android] Crash caused by Burst when deployed on Android 15 devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Lobby“ scene3. Update a package through Package Manager5. Build ... Read more
UITK Custom Shader with Screen Positon node doesn't compile
Steps to reproduce: Create a new UITK Shader Graph Add a Render Type Branch node Add a Defualt Texture node and override the Texture... Read more
"Editor unavailable" message is displayed when navigating to "Get set up...
How to reproduce:1. Open Unity Hub2. Navigate to "Get set up" tab3. Observe the message under “Install the latest Unity Editor” fiel... Read more
[Hierarchy V2] Search field disappears and "ArgumentException: Illegal c...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. In the Hierarchy's Search window, add a new query block... Read more
[Hierarchy V2] Filtering search results for Prefabs does not return any ...
Steps to reproduce: Open the attached project Open the TestScene Observe that the Scene contains a Cube prefab In the Hierarchy's Se... Read more
Render Pipeline Converter dropdown text does not fit into dropdown bounds
Reproduction steps:1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
Shader warnings are thrown when Initialising Converters in Render Pipeli...
Reproduction steps:1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Conve... Read more
2D Physics Renderer renders in all camera window types
The physics debug renderer is incorrectly rendering to all camera types: [https://docs.unity3d.com/6000.2/Documentation/ScriptRefere... Read more
Crash on SerializedFile::IndexTextFile when importing specific assets
How to reproduce:1. Create a new project2. Drag and drop into /Assets the custom package: “IN-112289_ModelBug.unitypackage”3. When p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used