Search Issue Tracker
Fixed in 6000.3.6f1
Fixed in 6000.4.0b6, 6000.5.0a5
Under Consideration for 6000.2.X, 6000.3.X
Votes
0
Found in
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131482
Regression
Yes
Frame Debugger "Levels" value fields resize unpredictably when changing between events
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Open the Frame Debugger window (Window > Analysis > Frame Debugger)
- Enable the Frame Debugger
- Move through the events (with slider or arrow buttons)
- Observe the "Levels" value fields
Actual results: Value fields change size, become bigger/smaller with different events selected, for no apparent reason
Expected results: Value fields remain the same consistent size, no matter the selected event
Reproducible with versions: 6000.2.0a5, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with versions: 6000.0.65f1, 6000.2.0a4
Reproducible on: Windows 11
Not reproducible on: macOS 26.1 (M1 Pro)
Note:
- After the regression, the field generally seems a lot bigger, even though I would assume there is no need to have the field as big as it is now
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.3.6f1
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6