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Physics Joint has different Position values when authored as a prefab
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. In the Hierarchy... Read more
Unity Physics: issues observed in raycast and shape cast results when de...
Reported by our users on discord and brought to our attention by [~philippe.stamand]]: *Description of the issue:* There was a d... Read more
Unity Physics: Performance issue due to use of hash map in cases when th...
Reported on discord by user [here|https://discord.com/channels/489222168727519232/1064581837055348857/1106346472846397450]. *Desc... Read more
[DOTS] Error "Not allowed to access vertices on mesh 'SM_Prop_Crate_03'"...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Observe the Console window Expected result: No errors are displ... Read more
DOTS Physics Center of mass does not apply when entering the Play Mode
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Scenes/SampleScene” Scene 3. Enter Play Mode 4. Obs... Read more
Joints are spaced too far apart when baked
How to reproduce: 1. Open the user’s attached project “IncorrectJointBaking.zip” 2. Enter Play Mode or Build And Run Expected r... Read more
IndexOutOfRangeException when destroying Kinematic Body with Incremental...
*Steps to reproduce in Stars Reach project:* # Follow the steps in the [Stars Reach project setup guide|https://docs.google.com/d... Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
Physics debug display for cylinder colliders is drawn incorrectly at cer...
Reproduction steps: 1. Open the “CylinderDebug” project 2. Open the “scene“ scene 3. Enter Play Mode 4. In the Scene view observ... Read more
Unity Physics Rigidbody does not collide with TerrainCollider that has a...
Reproduction steps: 1. Open “NarrowPhaseProject” 2. Open “SampleScene” 3. Enter Play Mode and observe the falling Rigidbody capsu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized