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Blue outline is missing for toggles when editing multiple objects
Steps to reproduce : - create a new project- create 2 game objects- set one to static and for the other one leave static unchecked- ... Read more
When multi-object editing the tri-state toggle control smudges horizonta...
Steps to reproduce : - create a new project- create 2 cameras- toggle the "Occlusion culling" for one of the camera- select both the... Read more
The UnityEditor.RuntimePlatform enum is missing WebGL
To reproduce:1. Create a script2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce:1. Create a new project2. Duplicate the main camera3. Set the value of Occlusion Culling to false on one of the cameras... Read more
WebCamTexture init throws outdated API warning on iOS
To reproduce:1. Open attached project2. Build and run on iOS3. Notice the warning:WARNING: -[<AVCaptureVideoDataOutput: 0x208a704... Read more
Targets array is not used in onSceneGUI but error is shown
Steps to reproduce:1. Open the 'Example' scene.2. Select both of the 'Example Object' objects.3. Focus the scene view.4. Tap space o... Read more
Error spam in Console, when using a custom Curve Editor
To reproduce:- Import attached "TestWindow.unitypackage" and launch "test" scene- Go to "Test" in top menu bar an select "CurveField... Read more
Crash when creating a curve field GUI element that is too wide
To reproduce:- Import attached "TestWindow.unitypackage" and launch "test" scene- Go to "Test" in top menu bar an select "CurveField... Read more
Mouse events are not detected
Changing Input.simulateMouseWithTouches to false, mouse events are not detected. Repro steps:1. open project "touch repro.zip";2. bu... Read more
Crash when reopening a scene where an object was set to HideAndDontSave
To reproduce:1. Open attached project2. Open scene "BugRecreator"3. In scene hierarchy select Prefab > Cube > Capsule4. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled