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Addressable bundles are not retrieved from the cache when a WebGL Player...
Reproduction steps:1. Open the attached "repro_IN-84798" project2. Go to "File → Build Settings..." (or "Build Profiles" on Unity 6)... Read more
Sprites are incorrectly occluded by Sprite Physics Shape culling when be...
Reproduction steps:1. Open the attached “Blades of Lore - U6.0.19f - issue.zip” project2. Open the “Rooms” Scene (Assets > Scenes... Read more
Unstable lighting when additional light sources are added in Shader Grap...
Reproduction steps:1. Create a new 3D (URP) project2. Right-click on empty space in the Project window3. Select “Import Package / Cu... Read more
AnalyticsSessionInfo.sessionFirstRun value is not affected when the corr...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Branch Rotation can't be undone
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
"Rotate Branch" is too sensitive to mouse movement
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
Renders "Add" button has no OnHover action
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. Drag the Asset into the scene3. Select the SpeedTr... Read more
"Custom" Unit Conversion allows to set negative Scale Factor
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
LOD fields have overlapping text at certain Inspector sizes
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
Unable to navigate in the Scene when the Readme.cs script of an Asset ex...
How to reproduce:1. Open the “ReadmeBug.zip“ project2. Fix any Console errors if there are any3. Try to Pan/Rotate/Orbit with the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject