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It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it2. Insi... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached1. Make the following simple co... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I ... Read more
Adding a Parameter button can be mistaken with the button to add a new l...
Steps to reproduce : - create a new project- create a New Animation Controller- try to add a Parameter and notice the + button for a... Read more
On importing tree folder - the tree lost its material
On importing tree folder(speed tree) - the tree lost its material 2) How can we reproduce it using the example you attached1 Create ... Read more
Error when deleting a parameter while playing the Blend Tree
Steps to reproduce : - import the Mecanim example project from the Asset Store- create a new Animation Controller- create a blend tr... Read more
Blend Tree Parameters warnings after adding two Float followed by other ...
Steps to reproduce : - import the Mecanim project from the Asset Store- create a new Animation Controller- create a new Blend Tree a... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce:- Create a new project- Open Frame Debug window and Game View- Make sure... Read more
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