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The InputField in the new UI makes new lines with Shift+Enter instead of...
To reproduce:1) Create new project2) Create GameObject->UI->InputField3) Press Play4) In order to make new lines in input fiel... Read more
Image effects on 480x800 Windows Phones cause image downscaling
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a 2d image, and a color correction image effect that can be e... Read more
Unity crashes if a method which has generic type overload is called
Steps to reproduce:1. Download attached project2. Open it.3. Click on menu "Crash?/Crash.". Unity crashes.The script contains:public... Read more
Custom cursor set in Player Settings overrides the default OSX cursor wh...
To Reproduce: 1. Load the attached project in OSX.2. Notice that for a short while, while loading, the mouse cursor is changed to th... Read more
Implicit byte to int conversion doesn't work as expected in webGl
For example:byte c1 = 1;int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL buildint c4 = 1 << 8; // c4 = 256 bot... Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce:1) Create new project2) Create script which would have a public array, like this: (C# example) using UnityEngine;public... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce:1. Open attached project2. Open Textures folder3. Make sure that 'Override for Standalone' option is toggled off on all... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size