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Importing a package causes a hang/crash
To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor should ... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
Input settings cannot be changed back to mouse clicks/default
To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
Rigidbody2D colliders leave gaps between one another
To reproduce:1. Create a project2. Create a 2D platform3. Create a few boxes to stack on it (the smaller the scale the more visible ... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Matrix _World2Object is not set correctly with dynamic batching on
To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS