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"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRend...

Mesh

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Feb 05, 2026

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Version/s: 6000.0.66f2, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5

How to reproduce:1. Open the attached project “IN-101193”2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy, select the ... Read more

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"Post process Layer" and "Flare Layer" Components are missing a document...

Post-processing and Compositing

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Jan 23, 2026

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Version/s: 6000.0.66f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Create a new Unity project2. Select the "Main Camera" GameObject in the Hierarchy3. Click "Add Component" -> ... Read more

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Frame time values differ between Profiler and Profile Analyzer when comp...

Profile Analyzer

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Mar 30, 2026

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Version/s: 1.3.3

Reproduction steps:1. Open the attached "IN-138432_3097806 - Profile Analyzer discrepency.zip" project2. Open the Profiler (Window &... Read more

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Texture is not applied on a Custom Render Texture when a Cubemap is sele...

Texture

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Feb 17, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

How to reproduce:1. Open the attached project “IN-132737”2. In the Project window, select the “Assets/CRT Cubemaps/CRT Cubemap“ Cust... Read more

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Gaps between borders appear in a ScrollView when a Filter is applied

UI Builder

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Mar 02, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached project “IN-135270”2. In the Project window, open the “Assets/Scrollview” asset3. In the UI Bu... Read more

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[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...

Shader System

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Dec 09, 2025

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Version/s: 6000.0.64f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more

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Editor freezes with a StackOverflowException when certain asset types ar...

Core Runtime

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Jan 13, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4, 6000.6.0a2

How to reproduce:1. Open the attached project "IN-128156"2. Open the "SampleScene"3. In the Hierarchy, enable the SubScene4. Drag th... Read more

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NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle

AI Navigation Core

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Mar 24, 2025

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Download and open the attached project "Navigation Obstacle Break Issue.zip" Open "scene" Enter play mode Observ... Read more

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Double-clicking the visibility and pickability options focuses on the Ga...

Hierarchy V2

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Feb 17, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a7, 6000.6.0a1

How to reproduce: Create a new project Enable the New Hierarchy in Preferences → General → New Hierarchy → Use new Hierarchy window ... Read more

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[iOS] "Execution of the command buffer was aborted due to an error durin...

Metal

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Dec 09, 2025

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Version/s: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more

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