Search Issue Tracker
"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRend...
How to reproduce:1. Open the attached project “IN-101193”2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy, select the ... Read more
"Post process Layer" and "Flare Layer" Components are missing a document...
How to reproduce:1. Create a new Unity project2. Select the "Main Camera" GameObject in the Hierarchy3. Click "Add Component" -> ... Read more
Frame time values differ between Profiler and Profile Analyzer when comp...
Reproduction steps:1. Open the attached "IN-138432_3097806 - Profile Analyzer discrepency.zip" project2. Open the Profiler (Window &... Read more
Texture is not applied on a Custom Render Texture when a Cubemap is sele...
How to reproduce:1. Open the attached project “IN-132737”2. In the Project window, select the “Assets/CRT Cubemaps/CRT Cubemap“ Cust... Read more
Gaps between borders appear in a ScrollView when a Filter is applied
How to reproduce:1. Open the attached project “IN-135270”2. In the Project window, open the “Assets/Scrollview” asset3. In the UI Bu... Read more
[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...
How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more
Editor freezes with a StackOverflowException when certain asset types ar...
How to reproduce:1. Open the attached project "IN-128156"2. Open the "SampleScene"3. In the Hierarchy, enable the SubScene4. Drag th... Read more
NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
Steps to reproduce: Download and open the attached project "Navigation Obstacle Break Issue.zip" Open "scene" Enter play mode Observ... Read more
Double-clicking the visibility and pickability options focuses on the Ga...
How to reproduce: Create a new project Enable the New Hierarchy in Preferences → General → New Hierarchy → Use new Hierarchy window ... Read more
[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor