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Under Consideration for 6000.6.X
Fix In Review for 6000.6.0a2
Won't Fix in 6000.3.X, 6000.4.X, 6000.5.X
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134642
Regression
No
Double-clicking the visibility and pickability options focuses on the GameObjects when using the New Hierarchy
How to reproduce:
- Create a new project
- Enable the New Hierarchy in Preferences → General → New Hierarchy → Use new Hierarchy window
- Create a GameObject in the Hierarchy
- Select it
- double-click on the eye or the hand icons
- Observe the Scene view
Actual result: The Scene view camera zooms in/out of the selected GameObject and
Expected result: The Scene view camera doesn’t change position. Only visibility/pickability is toggled
Reproducible in: 6000.3.0a4, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Could not test in: 6000.0.68f1 (New Hierarchy not available in this version)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Notes:
- If the icons are toggled continuously, the Scene view camera will not focus on the GameObject more than once
- If the GameObject is not selected, the Scene view camera will not move/zoom
- This bug doesn’t occur on the old Hierarchy
- The Camera zooms in on any GameObject that is selected at that moment
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Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.4.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.