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[Overlays] When Reverting all Presets or deleting the currently chosen P...
Steps to reproduce: Open any Project In Scene View open the Overlay Menu ( ` ) Click on the dropdown menu "Default" > Save Preset... Read more
HLSL File Asset icon is not show in Project window on creation unless yo...
Steps to reproduce: Create a new Unity project In the Project window, right-click -> Create -> Visual Effects -> HLSL File ... Read more
Blackboard icon in Shader Graph and Shader Sub Graph windows is hardly v...
Steps to reproduce: Create new Unity Project (make sure Editor is set to Light theme) Create Shader Graph Asset Open Shader Graph wi... Read more
Mono Memory not being released when instantiating and destroying objects...
Steps to reproduce:1. Open the attached “CleanProj_6000.0.zip” project2. Build the project for WebGL3. Observe the Mono memory in th... Read more
Sample Water Surface Node is missing documentation in the VFX Graph
Steps to reproduce: Create an HDRP Project Create any VFX Graph Create Node "Sample Water Surface" and select it so it's highlighted... Read more
AOT Safe Mode" Icon Hard to See and Checkbox Misaligned in Visual Script...
Steps to reproduce: Create a new project Install the Visual Scripting package from the Package Manager Go to Preferences > Visual... Read more
Error Icon Color in Console Window Differs from Other Tabs in Dark Theme
Steps to reproduce: Create a new Unity project Switch the Editor to Dark Theme Open the Console window On the right side of the Cons... Read more
Height values of the terrain in specific areas are incorrect when height...
How to reproduce:1. Open the “TerrainBug“ project2. Open the “SampleScene”3. Click on the “Terrain” GameObject in the Hierarchy4. In... Read more
BuildAssetBundleOptions.AppendHashToAssetBundleName yields different res...
How to reproduce:1. Open the attached "IN-92966" project2. Open the “SceneTest” Scene3. Navigate to “Example” > “Build AssetBundl... Read more
Volumetric Fog Component has inconsistent design for axis controls
How to reproduce:1. Create a new HDRP project2. In the Hierarchy, right-click -> Rendering -> Local Volumetric Fog3. In the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open