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0
votes
Fixed

[HDRP] Water displacement fades when camera move far in worldspace.

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Jul 16, 2025

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Version/s: 6000.0.53f1, 6000.1.12f1, 6000.2.0b9, 6000.3.0a1

Open any HDRP project Add a water surface (ocean) Move the scene or game camera far Actual result : The displacement slowly fades, i... Read more

0
votes
By Design

[Linux] Poor performance in the Editor when processing input events in "...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Reproduction steps:1. Open the attached “IN-108278” project2. Open the “MyEditorWindow” window (Tests > OnGUI test)3. Hovering ov... Read more

0
votes
Active

Frame Debugger flickers when a Shader Graph Window is open

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-108543_FrameDebuggerFlicker.zip“ project2. Create and open a blank shader graph from the... Read more

0
votes
Fixed

Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.C...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Reproduction steps:1. Open the attached “AnimateColorMaterialBlockBug“ project2. Open the “Assets/TestScenario/SampleScene“ Scene3. ... Read more

0
votes
Active

Player settings icons are not retrieved when using "PlayerSettings.GetIc...

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Jul 16, 2025

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Version/s: 6000.0.55f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-94979” project2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)3. Obs... Read more

0
votes
Fixed

[macOS] "Add Component" button is broken when the Editor is moved to a d...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

How to reproduce:1. Enter macOS mission control (ctrl + arrow up) and create an additional workspace2. Open a new Unity project3. En... Read more

0
votes
Fixed

Reflection Problem custom Cubemap loses its reference when HDR is enable...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1

How to reproduce:1. Create a new 3D URP project2. Download and import any HDRI (.exr) image3. In the Edit → Project Settings → Playe... Read more

0
votes
Active

Surface Inputs are not rendering when using the custom BaseShaderGUI

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Jul 16, 2025

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Version/s: 2022.3.62f1, 6000.0.54f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Shaders/ShadowReceiv... Read more

0
votes
Won't Fix

Inspector for Adaptive Probe Volumes is not repainted when toggling Real...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Steps to reproduce: Open any URP Project In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and sel... Read more

0
votes
Fixed

[Usability] Warning message in an Adaptive Probe Volume Component is not...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Steps to reproduce: Open any URP Project In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and sel... Read more

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