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Only use DX11 WARP in batchmode when no GPU is available (or WARP reques...
Beta 20 made it so that DX11 WARP (software renderer) is always used in batch mode. However that made performance tests run 10x slow... Read more
Documentation on Reflection Probes is heavily outdated
Editor/Data/Documentation/en/Manual/class-ReflectionProbe.html - Screenshots and properties have to be updated and Reflection Probes... Read more
Manual page on Skybox needs to be updated
6 Sided Skybox now also has the additional properties Exposure and Rotation. These have to be included and explained in the Properti... Read more
Documentation page on Occlusion Area is very outdated
Editor/Data/Documentation/en/Manual/class-OcclusionArea.html - screenshots have to be updated, properties in the table have to be up... Read more
Outdated information in the manual page for Cubemap
In Editor/Data/Documentation/en/Manual/class-Cubemap.html, this paragraph is outdated: "You can also use the Generate Cubemap option... Read more
[WP8] Non uniform scale causes a significant performance drop
Regression since 4.3.4f1 Using a non uniform scale instead of a uniform scale causes a significant hit in performance To reproduce:1... Read more
[Fixed Joint] Object with fixed joint flies out when connected body is r...
To reproduce:1. Open attached bug2. Open Myscene3. Press play4. Press X to create fixed joint between cubes5. Press and hold left ar... Read more
Shaders: unknown #pragma lines produce confusing/wrong warning line numbers
Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is repor... Read more
Component order on GameObject is not stored when new components are adde...
To reproduce:1. Create new project2. Drag main camera to project window3. Add any component to Main Camera game object4. Move up tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API