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Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more
Mathf.FloorToInt behavior changed in Unity 5
Mathf.FloorToInt bahavior changed from 4.6 to 5.0.In 5.0:When the floating point value gets close to int.MaxValue or greater, the re... Read more
Android auto rotation switches accelorometer input
Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more
[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage
Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more
IL2CPP: RSACryptoServiceProvider doesn't work
-e: The RSACryptoServiceProvider class seems broken on the IL2CPP backend. -repro:--open attached project--build&run TestScene f... Read more
[WSA] Build and run error in the editor
Pressing "build and run" button when building to WSA platform (specific build parameters are given below) editor shows such error:--... Read more
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3.On startup the app crashes, see attached crash.txtCrash hap... Read more
Light disappear after rotating object several times
To reproduce:1. Open attached project2. Open card scene3. Press play4. Click on card until light disappears Read more
iOS Player crashes when using dictation on iOS 7
On iOS 7, iOS Player crashes after using dictation in an input field/area. Note that it works properly on iOS 8. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code