Search Issue Tracker
Fixed in 2018.1.X
Votes
6
Found in
5.0.0f3
Issue ID
673298
Regression
No
Realtime gradient ambient source looks different than baked because of inconsistent sampling methods
To reproduce:
1. Open attached project
2. Open scene 2
3. Bake lightmaps
4. Notice how different ambient affects dynamic objects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment