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1
votes
Fixed

[HingeJoint] Objects with constraints gets high velocity on collision wi...

Physics

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Mar 05, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Open scene "Level25"3. Press play4. Click on one of connected green balls5. On collision with white block... Read more

0
votes
Fixed

Specific scripts cause Assembly Converter exception to fail WP8 build

WP8

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Mar 05, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Download attached project2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter exc... Read more

0
votes
Fixed

[WP8][WP8.1] UI Images are not rendered on Lumia 1520 and 1320

WP8

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Mar 05, 2015

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Version/s: 5.1.0a2

To reproduce:1. Create a new project2. Add a UI image to the scene3. Build & run for WP8 or WP8.1 and deploy to a Lumia 1520 or ... Read more

6
votes
Fixed

[Collider] Convex Mesh Collider is twice bigger than rendered Quad

Physics

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Mar 05, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Create new project2. Create new "Quad" game object3. Toggle convex mesh collider for ... Read more

5
votes
Fixed

Keywords are not copied by material.CopyPropertiesFromMaterial

Shaders

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Mar 05, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Import attached package into a project2. Open scene CopyMaterial Example/Copy Material Scene.unity- Scene conta... Read more

7
votes
Fixed

Unity's SystemLanguage doesn't separate between Traditional and Simplifi...

Deployment Management

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Mar 05, 2015

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Version/s: 4.6.1p4

To Reproduce: 1.Change system language to Traditional or Simplified Chinese(Just above Pу́сский in iOS language settings list (Gener... Read more

0
votes
Fixed

Color Picking with the Eye Dropper isn't working anymore (OSX issue only)

Editor - Other

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Mar 05, 2015

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Version/s: 5.1.0a2

The eye dropper gets stuck on the first color it picks no matter what you keep moving your mouse over. Also, there is no eyedropper ... Read more

0
votes
Fixed

Meshes with quad topology are corrupted on OGLES devices

Mobile Rendering

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Mar 05, 2015

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Version/s: 5.0.0f4

Meshes that are built with MeshTopology.Quads are corrupted on OpenGL ES devices (iOS and Android). It seems that quads are not conv... Read more

1
votes
Fixed

Gradient Ambient is not a gradient on baked objects

Global Illumination

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Mar 04, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create a cube3. In the Lighting window, set the Ambient Source to Gradient and change the ... Read more

3
votes
Fixed

[AssetBundles] Streamed scenes don't draw layered UI in canvases correctly

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene1.unity- Scene contains a simple canvas with a single button and some text- T... Read more

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