Search Issue Tracker
Ionic Zlib doesn't work when building using IL2CPP
How to reproduce: 1. Open attached project2. Attach TestZlib.cs script to any game object3. Build scene to iOS and run- Notice the Z... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Main' scene-The scene has mesh with vertex colors which is build... Read more
TerrainData.SetHeights doesn't update TerrainCollider properly
By changing terrain heights in small area TerrainData.SetHeights doesn't update terrain collider. 1. Open project "SetHeightsBug" (a... Read more
[AssetBundles] Bundle with packed textures includes source textures in a...
Steps to reproduce this issue: 1. Open the attached project2. There are 4 textures that are packed into an atlas3. Click Assets->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open