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1
votes
Fixed

Ionic Zlib doesn't work when building using IL2CPP

IL2CPP

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Mar 25, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Attach TestZlib.cs script to any game object3. Build scene to iOS and run- Notice the Z... Read more

0
votes
Fixed

[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...

Audio

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Mar 25, 2015

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Version/s: 5.1.0a4

To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more

0
votes
Fixed

[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...

Progressive Lightmapper

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Mar 25, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more

0
votes
Fixed

StandardShader docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
Fixed

[OSX] Render Texture does not work in Firefox, Safari

Webplayer

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Mar 24, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more

0
votes
Fixed
5
votes
Fixed

[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...

Shaders

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Mar 23, 2015

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Version/s: 5.0.0p2

Steps to reproduce this issue: 1. Open the attached project2. Open 'Main' scene-The scene has mesh with vertex colors which is build... Read more

3
votes
Fixed

TerrainData.SetHeights doesn't update TerrainCollider properly

Terrain

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Mar 23, 2015

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Version/s: 5.0.0p2

By changing terrain heights in small area TerrainData.SetHeights doesn't update terrain collider. 1. Open project "SetHeightsBug" (a... Read more

6
votes
Fixed

[AssetBundles] Bundle with packed textures includes source textures in a...

Asset Loading

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Mar 23, 2015

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Version/s: 5.0.0p2

Steps to reproduce this issue: 1. Open the attached project2. There are 4 textures that are packed into an atlas3. Click Assets->... Read more

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