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0
votes
Fixed

MECHANIM: Keyboard shortcuts do not work in Controller view

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

Character Controller. stepOffset can be set to negative

Physics

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Nov 09, 2012

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Version/s: 4.0.0f5

CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more

0
votes
Fixed

Rig Importer - Problems with creating humanoid avatars for multi-selecte...

Animation

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Nov 09, 2012

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Version/s: 4.0.0f5

Repro: 1. Select two models that can correctly map to an avatar 2. To to rig importer and select Humanoid animation type / create fr... Read more

0
votes
Fixed

Preview window and project view thumbnail are displaying weird things w...

Assets Management

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Nov 08, 2012

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Version/s: 4.0.0f5

- Open the attached project - Set Color mode to Linear in the Player settings - Reimport the turret texture and model (the texture t... Read more

0
votes
Fixed

Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...

Input

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Nov 07, 2012

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Version/s: 4.0.0f4

Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more

0
votes
Fixed

Previews (mesh, material) are empty when using -force-gfx-direct on OS X.

Inspector Functionality

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Nov 06, 2012

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Version/s:

Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more

0
votes
Fixed

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