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[Colliders] Setting Active on multiple child trigger colliders of rigidb...
Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more
Asset bundles not working after 5.0f2
To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more
StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...
How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more
Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject<Ma... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
EditorWindow.update () is not called when UnityEditor is inactive
EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
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