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MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
Rig Importer - Problems with creating humanoid avatars for multi-selecte...
Repro: 1. Select two models that can correctly map to an avatar 2. To to rig importer and select Humanoid animation type / create fr... Read more
Preview window and project view thumbnail are displaying weird things w...
- Open the attached project - Set Color mode to Linear in the Player settings - Reimport the turret texture and model (the texture t... Read more
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more
Previews (mesh, material) are empty when using -force-gfx-direct on OS X.
Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects