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0
votes
Fixed

[Colliders] Setting Active on multiple child trigger colliders of rigidb...

Physics

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Mar 10, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more

1
votes
Fixed

Asset bundles not working after 5.0f2

Asset Loading

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Mar 10, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more

3
votes
Fixed

StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...

Scripting

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Mar 10, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more

1
votes
Fixed

Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor

Scripting

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Mar 09, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Attach the project to mono debugger &amp; run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject&lt;Ma... Read more

1
votes
Fixed

Crash on 'Compiling Scripts'

Scripting

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more

1
votes
Fixed

EditorWindow.update () is not called when UnityEditor is inactive

IMGUI

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Mar 09, 2015

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Version/s: 5.0.0f4

EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

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