Search Issue Tracker

Fixed in 5.0.1

Votes

1

Found in

5.0.0f4

Issue ID

679085

Regression

Yes

Asset bundles not working after 5.0f2

Asset Loading

-

To reproduce:
1. Open attached project (WebGL assetbundles.zip)
2. Build and run WebGL
3. Press 'load asset'
4. Notice that asset loads but the Shader is broken

Comments (3)

  1. dm_bond

    May 09, 2015 03:22

    persist in 5.1.0b6

  2. fullike

    Mar 28, 2015 15:32

    And, if the shader has a built-in fallback, for example: diffuse, that fallback will be used. It does't output any error when build the asset bundle.

  3. fullike

    Mar 28, 2015 14:53

    I've met the same problem.

    Custom shaders in AssetBundle are broken if BuildTarget is WebGL. After the bundle has loaded, the shader can be assigned, but it's pink. All material property has lost and output "No property" error. It's urgent for us. Please check it. Thanks

Add comment

Log in to post comment