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[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode
Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more
Shuriken sub-emitters don't always fire
Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more
Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
[TEST CASE] Shadow leak in lightmap
Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more
Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
Volatile fields cause build corruption
- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects