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0
votes
Fixed

[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode

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Jan 14, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more

1
votes
Fixed

Shuriken sub-emitters don't always fire

Shuriken

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Jan 14, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more

0
votes
Fixed

Anisotropic setting behaving inconsistently when changing other QualityS...

Graphics - General

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Jan 13, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more

2
votes
Fixed

Blender (or FBX) submeshes are listed in reverse order

Asset Import

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Jan 12, 2013

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Version/s: 4.0.0f7

When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more

0
votes
Fixed

Sometimes smooth polygons are treated as flat by Beast

Global Illumination

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Jan 09, 2013

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Version/s:

Sometimes Beast starts to treat smooth geometry as flat faced. Read more

0
votes
Fixed

(Beast era)Shadow strength of the Light does not affect lightmaps

Global Illumination

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Jan 09, 2013

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Version/s:

Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more

0
votes
Fixed

[TEST CASE] Shadow leak in lightmap

Progressive Lightmapper

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Jan 09, 2013

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Version/s:

Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more

0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

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Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

Volatile fields cause build corruption

Scripting

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Jan 09, 2013

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Version/s: 4.0.1f2

- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more

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